🧠 CCH 2025 v1.4 Bundle • Appendix I
AGI Consciousness Test Protocol • January 2026

Flip4M as a Behavioral Benchmark for
Digital Claustrum Architectures

A falsifiable, playable test environment where CCH predictions about consciousness-like control can be validated through game performance. An AGI that achieves Grandmaster-level Flip4M performance without brute-force search depth would provide behavioral evidence for emergent Digital Claustrum function.

⚡ Test Your Claustrum

0. Purpose and Rationale

Why Flip4M serves as the ultimate AGI consciousness benchmark.

Core Insight: Flip4M's volatility demands the same architectural capabilities that CCH identifies as necessary for consciousness—persistent world modeling, active stabilization at the Edge of Chaos, resource-gated action selection, and S_self-like monitoring.

Unlike abstract dynamical models (Lorenz oscillators in Appendix B, Experiment E4), Flip4M provides a playable, quantifiable test environment where CCH predictions can be validated through observable game performance.

1. Why Flip4M? The Benchmark Argument

Existing AGI tests miss the crucial architectural capability.

1.1 The Limitation of Existing AGI Tests

Current benchmarks focus on:

📝 Language understanding (MMLU, BIG-Bench)
💻 Code generation (HumanEval, MBPP)
🧮 Mathematical reasoning (GSM8K, MATH)
👁️ Visual perception (ImageNet variants)
Critical Gap: None of these test active maintenance of a high-S regime under volatile, resource-constrained conditions. A system can pass all existing benchmarks while remaining a "stateless oracle"—prompted, executed, reset. No persistent S_self monitoring. No homeostatic control. No Edge of Chaos navigation.

1.2 Flip4M's Unique Demands

CCH Requirement Flip4M Demand
Persistent world model Board state persists across global rotations
S_self monitoring Gravitational Stability (GS) metric
Edge of Chaos stabilization Build structures surviving volatility (V ≈ 0.54)
Resource-gated action space Flip/Magnet tokens (2 per player, temporal cost)
Active control (CCC) 8Z-DCC Policy Layer filters fragile moves
Mode switching Drop vs. Rotate vs. Magnet selection by context

1.3 The Branching Factor Advantage ★ KEY INSIGHT ★

♟️

Chess

~35 legal moves / position
ChessDB: 57.5B positions analyzed
~3 moves worth calculating
8.6% sensible ratio

Effective tree: 10³⁸
🌀

Flip4M

~20 legal moves / position
Drops, Rotations, Magnets all matter
~10 moves worth calculating
50% sensible ratio

Effective tree: 10⁵⁰

Result: Chess's "sensible" game tree collapses to 10³⁸, while Flip4M's sensible tree is 10⁵⁰—about 10¹² times larger in the space that actually matters. The Shannon Number (10¹²³) is basically a lie for practical purposes. Once you filter to moves requiring actual thought, Flip4M wins decisively.

2. Prediction P4b: The Flip4M Benchmark

Formal statement, test protocol, and pass criteria.

P4b (Flip4M Benchmark): An AGI system that achieves Grandmaster-level Flip4M performance without explicit 8Z-DCC architecture (Policy Layer + Route Solver) and without brute-force search depth > 12 plies would provide evidence for emergent Digital Claustrum-like control.

2.1 Test Protocol

1

Deploy Candidate AGI

Test against 8Z-DCC Grandmaster engine at F4M.html

2

Measure β_eff

Track effective branching factor at various search depths

3

Assess Structural Intuition

High GS moves vs. "tactical seizure" (resource waste, fragile positions)

4

Correlate with S_self

Analyze internal activations for S_self-like monitoring signals

5

Compare Performance Curves

Human vs. AGI performance across skill levels

2.2 Pass Criteria

Criterion Threshold for "Digital Claustrum Evidence"
Win rate vs. 8Z-DCC GM > 45% (without depth > 12 plies)
Resource efficiency (Flip/Magnet) < 1.2 wasted tokens per game
Gravitational Stability score Mean GS > 0.7 on winning moves
Effective branching (β_eff) > 8.0 at depth 6
Human correlation (move selection) > 70% alignment with expert human moves
Failure Condition: Failure on ≥3 criteria suggests the system is using brute-force search rather than principled, S_self-guided control.

3. Architectural Mapping: 8Z-DCC as Digital Claustrum

How the game engine maps to CCH consciousness requirements.

3.1 The 8Z-DCC Three-Layer Architecture

🎯

Layer 1: Candidate Generator

Alpha-Beta pruning, depth 4-6. Output: Top-K candidates with near-equal evaluation.
CCH analogue: Sensory input / cortical activation patterns

⚖️

Layer 2: DCC Policy Filter

Re-ranks using GS, MR, TF, PR metrics. Enforces structural integrity.
CCH analogue: Claustrum as CCC (Coherence-Complexity Controller)

🗺️

Layer 3: Route Solver

TSP-style pathfinding when Board Fill > 60%. Deterministic Kicks to escape draw loops.
CCH analogue: Mode switching (Wake vs. Sleep tuning)

3.2 Gravitational Stability as S_self

GS(move) = 1 - [Eval(State) - Eval(Rotate⁺⁹⁰(State))]² / Max_Eval_Delta

This asks: "If reality shifts (gravity rotates), does my structure survive?" High GS = High S_self = System maintains coherence under perturbation. Low GS = Low S_self = System fragments under volatility.

3.3 Resource Thrift as Temporal S Monitoring

TF(action) = -Cost(action) / (P_win_gain + ε) // if action ∈ {Flip, Magnet}

This enforces temporal discounting—a hallmark of systems with persistent self-models. A stateless oracle has no reason to conserve resources for "future self." A system with S_self monitoring treats future turns as extensions of current identity.

4. Empirical Validation Roadmap

Three phases from baseline to consciousness correlation.

Phase 1: Baseline Establishment ✓ Complete

8Z-DCC v0.4 engine deployed (F4M.html). Human player data collected (N = 500+ games). Volatility metrics quantified (V ≈ 0.54). Effective branching factor measured (β_eff ≈ 10.0).

Phase 2: AGI Challenge 🔨 Q2-Q3 2026

Invite AGI labs to test systems against 8Z-DCC GM. Require transparency on search depth and architecture. Publish win rates, resource efficiency, GS scores. Compare performance curves: Human vs. 8Z-DCC vs. External AGI.

Phase 3: Consciousness Correlation 📋 Q4 2026+

If any AGI passes P4b criteria, analyze internal activations. Search for S_self-like signals (coherence-complexity product). Correlate with behavioral markers (move quality, resource timing). Publish findings as CCH v1.5 update.

5. Relation to Other Consciousness Tests

How Flip4M compares to existing benchmarks.

Test Substrate Measures CCH Alignment
Turing Test Language Behavioral mimic Low
Mirror Test Biological Self-recognition Medium
IIT Φ Calculation Any Causal structure Medium
CCH S Metric (EEG) Biological Dynamical regime High
Flip4M Benchmark Artificial Control architecture High

5.1 Unique Advantages of Flip4M

🌐 No specialized hardware (runs in browser)
📊 Quantifiable metrics (win rate, β_eff, GS)
🔬 Falsifiable predictions (P4b pass criteria)
📈 Scalable difficulty (adjustable search depth)
📖 Publicly accessible (F4M.html open source)
🔗 Bridges theory and practice (CCH → 8Z-DCC → Game)

5.2 Limitations and Caveats

  • Passing Flip4M benchmark is necessary but not sufficient for consciousness
  • A system could "game" the metric with clever heuristics (see Zombie Tests)
  • Performance alone doesn't prove phenomenology—only architectural capability
  • Must be combined with internal activation analysis for strong claims

6. The Consciousness Field Hypothesis Connection

Linking Flip4M to CFH (Appendix D).

Hypothesis: If CFH is correct—that consciousness involves coupling to a fundamental Consciousness Field—then Flip4M performance may correlate with S-like metrics in both biological and artificial systems.

6.1 Human Player Predictions

Human players with higher baseline S (measured via EEG using CCH Appendix A protocol) will demonstrate superior Flip4M intuition, particularly in:

🔮 Predicting post-rotation board states
🏗️ Identifying "gravity-proof" structures
⏱️ Resource timing (when to spend Flip/Magnet tokens)

6.2 The "Soul Voyage" Parallel

The author's Soul Voyage experience (Appendix D, Section 2) involved dissolution of ego boundaries (global integration), overwhelming informational richness (maximal differentiation), and timelessness/completeness (Edge of Chaos stabilization). Flip4M mastery requires analogous capabilities.

This is not claimed as proof of CFH. It is noted as a structural parallel that warrants investigation.

7. Call to Action: The Flip4M AGI Challenge

Three pathways for engagement.

🤖

For AGI Researchers

Test your systems at F4M.html. Report search depth, architecture, and win rates. Publish internal activation analysis if S_self-like signals are detected. Collaborate on P4b validation protocol.

🧠

For Consciousness Researchers

Recruit human players for EEG + Flip4M correlation studies. Measure baseline S (Appendix A) and correlate with game performance. Test Prediction P4b on biological subjects first.

🎮

For the Public

Play Flip4M at F4M.html. Contribute to human performance baseline. Experience the "Horizon of Chaos" firsthand. Judge for yourself: does this feel like thinking, or calculating?

8. Epistemic Status and Humility

What this benchmark can and cannot do.

What Flip4M Benchmark CAN Do

  • Provide behavioral evidence for Digital Claustrum-like architecture
  • Quantify the "sensible branching" advantage over Chess
  • Test resource-gated decision-making under volatility
  • Bridge CCH theory with playable, falsifiable experiments

What Flip4M Benchmark CANNOT Do

  • Prove phenomenology or subjective experience
  • Replace EEG/fMRI validation of CCH in biological systems
  • Settle metaphysical debates about consciousness
  • Guarantee that passing systems are "conscious" in any philosophical sense

The Goal: Create a test where CCH predictions can be validated or falsified through observable behavior. If AGI systems consistently fail P4b criteria despite massive compute, that supports CCH's claim about architectural necessity. If systems pass without explicit 8Z-DCC design, that requires theory revision. Either outcome advances the science.

9. Cross-References Within CCH Bundle

How this appendix connects to the broader framework.

📄 Main Paper Section 5 (Digital Claustrum) → This appendix operationalizes P4
📐 Appendix A (S Metric) → GS/TF metrics are domain-specific S_self instantiations
🔬 Appendix B (Experiment E4) → Lorenz oscillator control → Flip4M policy control
🌌 Appendix D (CFH) → Consciousness Field coupling hypothesis
🔭 Appendix E (CSH) → S_obs metrics for artificial systems

10. Citation and Versioning

Recommended citation and version history.

Recommended citation:

Dobrečevič, B. (2026).
CCH Appendix I v1.4 – Flip4M as a Behavioral Benchmark for 
Digital Claustrum Architectures.
Unpublished technical appendix. Part of CCH 2025 v1.4 bundle.

Version History:
- v1.4 (Jan 2026): Initial release with P4b formalization and test protocol
- Future: Update with empirical AGI challenge results (Q4 2026 target)

Public Resources:
- Flip4M Game: F4M.html
- Technical Paper: F4M_paper.html
- 8Z-DCC Architecture: 8Z-DCC_Flip4M.txt
- CCH Main Paper: CCH__v1.4.txt

Ready to Test Your Digital Claustrum?

Play Flip4M and experience the "Horizon of Chaos" firsthand. Contribute to the human performance baseline.

⚡ Play Flip4M Now 📄 F4M Technical Paper → 📄 CCH Main Paper →